Course Title: 3ds max

School: At a college near you (click "Enroll Now" to see location). [Learn More]
Hours required: 360  
Price: $1,695  
Length course offered: 6 Months   
Instructor: Christian Bradley [Bio]

Description:

This nationally recognized 3ds studio max online course and training program teaches students how to use 3ds max to design, develop, and create 3D animation. This online certificate program takes you all the way through the user interface, modeling, material-creation, animating objects, cameras and scene generation. The class will also teach the capabilities of the interface, how to work efficiently, and how to apply the toolsets in the workplace. This online certificate program is offered in partnership with major colleges, universities, and other accredited education providers.

Goals:

The objectives of the 3ds max certificate program are: To facilitate your professional growth into the world of video game development as an Animator. To facilitate your professional growth into the world of video game development as a 3D modeler. To equip the student with the technical knowledge and skills vital for success in vocational endeavors.

Grading System:

Confirmation of Completion awarded with passing score.

School Description:

Offered in connection with a college or university near you, our self-paced, online career courses are designed to launch you into your dream job.

Begin your course anytime. Textbooks are included, and you will have access to student support via phone, email, and chat 24 hours a day.

Click "Enroll Now" to find the partner school for the career course you want to take.

Instructor Bio: Christian Bradley

Christian Bradley has been involved with PC, console, and online game development for the last twelve years as an Environment Artist and Texture Artist. He has worked on over 35 commercial video game titles for various formats including PC, PS2, XBOX and GBA.

Before developing a freelance business of his own over seven years ago, Christian worked in-house at Interplay, The Dreamers Guild Studios, and The Collective Studios. While in-house or contracting, he worked on game titles such as: Of Light and Darkness, Deep Space Nine, The Fallen, Unreal Tournament 2004, Unreal 2: The Awakening and Battle Engine Aquila. Some of his other clients include: Activision, Interplay, Digital Extremes, Legend Entertainment, Codemasters, and Totally Games.

For the past five years Christian has worked as an Instructor and Academic Director of Game Art and Design at the Art Institute of California, San Diego. Christian currently lives in Southern California with his wife Angela, son Andrew, and a very charismatic box turtle.